Dnd backgrounds wikidot.

Backgrounds. Your character's background reveals where you came from, how you became an adventurer, and your place in the world. Your fighter might have been a courageous knight or a grizzled soldier. Your wizard could have been a sage or an artisan. Your rogue might have gotten by as a guild thief or commanded audiences as a jester.

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Located on the southern edges of the Shining South, and hemmed in by mountains all around, the magocracy of Halruaa is a bizarre land to most in Faerun who know about it. Many folk have heard of the strange skyships the Halruaans sail, and a few know of the tales that even the least of their people can work magic.Background: Hillsfar Merchant. Before becoming an adventurer, you were a successful merchant operating out of Hillsfar, the City of Trade. Your family operated warehouses, organized caravans, managed stores, or owned a ship, and has trade contacts throughout the Moonsea region, as well as up and down the length of the Sword Coast.1. I revel in mayhem, the more destructive the better. 2. When violence breaks out, I lose myself in rage, and it's sometimes hard to stop. 3. Everything is funny to me, and the most hilarious and bloodiest things leave me cackling with sadistic glee. 4. I derive genuine pleasure from the pain of others. 5.Background: Hermit. You lived in seclusion, either in a community or alone, for a formative part of your life. In your time apart from society, you found quiet, solitude, and perhaps some of the answers you or your family were looking for. Equipment: A diary of your experiences, a winter blanket, a set of common clothes, a poison kit, and 100 Ryo.

Background: Archaeologist. An archaeologist learns about the long-lost and fallen cultures of the past by studying their remains – their bones, their ruins, their surviving masterworks, and their tombs. Those who practice archaeology travel to the far corners of the world to root through crumbled cities and lost dungeons, digging in search of ...Show Description. Skill Proficiencies: Athletics, Perception. Tool Proficiencies: Navigator's tools, vehicles (water) Equipment: A belaying pin (club), 15 metres of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the centre, a set of common clothes, and a belt pouch containing 10 gp.

4th. Arcane Eye, Stone Shape. 5th. Flame Strike, Legend Lore. Consider customizing how your spells look when you can cast them. Your Lorehold spells might create displays of golden light. You might use a tome or a scroll as a spellcasting focus, and your spell effects might reflect the appearance of the reference books you study.

Knock. Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access. A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred.XGE Tool Descriptions. Source: Player's Handbook. A tool helps you to do something you couldn't otherwise do, such as craft or repair an item, forge a document, or pick a lock. Your race, class, background, or feats give you proficiency with certain tools. Proficiency with a tool allows you to add your proficiency bonus to any ability check you ...3.1 Backgrounds Based on Existing Fiction 3.2 April Fools Backgrounds 3.3 See Also Background Design (5e Guideline) Don't like how you are playing your character, who you are, or fed up with the DM? Make your background! 5e Guilds Here are some organizations that tie in with backgrounds, for more cohesive character and world building!Background: Hermit. You lived in seclusion, either in a community or alone, for a formative part of your life. In your time apart from society, you found quiet, solitude, and perhaps some of the answers you or your family were looking for. Equipment: A diary of your experiences, a winter blanket, a set of common clothes, a poison kit, and 100 Ryo.Bond. 1. My mentor gave me a journal filled with lore and wisdom. Losing it would devastate me. 2. Having lived among the people of a primeval tribe or clan, I long to return and see how they are faring. 3. Years ago, tragedy struck the members of an isolated society I befriended, and I will honor them. 4.

Background: Harborfolk. You are one of the hundreds of small-time fishermen and -women who haul the bounty of Mulmaster's freshwater harbor to the city's markets each morning. You have spent countless days rowing in the waters in and around Mulmaster and know them and the other fisher folk, dockworkers, and port inhabitants better than anyone.

Noble - D&D 5th Edition. Noble. You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a ...

Background: Sailor - DND 5th Edition Background: Sailor Table of Contents Variants Pirate Features Ship's Passage Alternative: Bad Reputation Suggested Characteristics Personality Traits Ideals Bonds Flaws You sailed on a seagoing vessel for years.Each nation in Wildemount views people's backgrounds according of its cultural values. Based on your character's background, think about your social status within the context of the details of your homeland presented below. Then use the Social Status Relationships table to determine how many allies and rivals you'll roll for later. Menagerie CoastBackground: Cloistered Scholar. As a child, you were inquisitive when your playmates were possessive or raucous. In your formative years, you found your way to one of Faerûn's great institutes of learning, where you were apprenticed and taught that knowledge is a more valuable treasure than gold or gems. Now you are ready to leave your home ...Veremark solves common issues with employee verification and background checks to ensure companies are hiring the right person for the job. Growing a team isn’t just about finding candidates who claim to fill your needs. It also requires ve...You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric – performing sacred rites is not the same thing as channeling divine power. Choose a god, a pantheon of gods, or some ...Background: Failed Merchant. Maybe you come from a long line of merchants. Perhaps you were an entrepreneur. Regardless. your ventures ended poorly. Whether it was because of outside influences, bad luck, or simply because your business acumen was weak, you lost everything. With failure, however. comes experience.

Background: Feylost. You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by kindly Fey who thought you were destined for great things. Perhaps you stumbled through a Fey crossing by chance during a twilight stroll in the woods. Perhaps you were kidnapped by evil Fey but escaped from ...Monk - DND 5th Edition. Monk. Monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does. You must have a Dexterity score and a Wisdom score of 13 or higher in ...For example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell Cure Wounds, you can cast it using a 1st-level or a 2nd-level slot.Backgrounds. >> Knight. Skill Proficiencies: History, Persuasion. Tool Proficiencies: One type of gaming set. Languages: One of your choice. Equipment: A set of fine clothes, a …I don’t venerate any gods; we can be as powerful or greater than them. 2. Experience is everything, live in the moment. 3. When things crumble, I find meaning in the ashes. 4. Life thrives through order; I won’t tolerate disruptions. 5. When others make plans, the multiverse laughs and so do I.Background: Mercenary Veteran. As a sell-sword who fought battles for coin, you're well acquainted with risking life and limb for a chance at a share of treasure. Now, you look forward to fighting foes and reaping even greater rewards as an adventurer. Your experience makes you familiar with the ins and outs of mercenary life, and you likely ... 1. I have no problem with betraying people who trust me. 2. Some people want to kill me, to make sure I never tell a secret they'd rather have untold. 3. I've worn so many disguises, I've lost sight of who I truly am. 4. I never share secrets with anyone. 5.

Faceless Persona. A faceless character adventures behind the mask of a public persona. This persona is as natural to them as their hidden, true face, but it disguises their identity. Roll on the Faceless Persona table to determine your persona, or work with the DM to create a persona that's unique to your character and suits the tone of your game.Strixhaven: A Curriculum of Chaos ( affiliate link) presents 5 new backgrounds. These backgrounds grant the Strixhaven Initiate feat, which is a first for DnD 5e, and has some significant implications for character optimization. To be absolutely clear: I do not think that these backgrounds are intended for use outside of a Strixhaven …

Rogue. Rogues rely on skill, stealth, and their foes' vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party. You must have a Dexterity score of 13 or higher in order ...Barbarian - DND 5th Edition. Barbarian. For some, their rage springs from a communion with fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength. Bond. 1. While my parent was out adventuring, a servant raised me, and I care about that person more than anyone. 2. I consider every member of my parent's former adventuring party to be family. 3. Despite their absences, my famous parent was kind and generous. I love them and want to make them proud. 4. Background: Mercenary Veteran. As a sell-sword who fought battles for coin, you're well acquainted with risking life and limb for a chance at a share of treasure. Now, you look forward to fighting foes and reaping even greater rewards as an adventurer. Your experience makes you familiar with the ins and outs of mercenary life, and you likely ...Background: Sailor - DND 5th Edition Background: Sailor Table of Contents Variants Pirate Features Ship's Passage Alternative: Bad Reputation Suggested Characteristics Personality Traits Ideals Bonds Flaws You sailed on a seagoing vessel for years.Background: Guild Artisan. You are a member of an artisan's guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal social order. You learned your skills as an apprentice to a master artisan, under the ...

The Gettysburg Address is one of the most iconic speeches in American history. Delivered on November 19, 1863, by President Abraham Lincoln, this address marked a turning point in the Civil War and has since become a symbol of freedom and d...

Warlock. Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. You must have a Charisma score of 13 or higher in order to multiclass in or out of this class. The Warlock.

Criminal Specialty. Criminal Contact. Suggested Characteristics. Personality Traits. Ideals. Bonds. Flaws. You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. Background: Failed Merchant. Maybe you come from a long line of merchants. Perhaps you were an entrepreneur. Regardless. your ventures ended poorly. Whether it was because of outside influences, bad luck, or simply because your business acumen was weak, you lost everything. With failure, however. comes experience.Blood Hunter. Blood hunters are clever warriors driven by an unending determination to destroy evils old and new. Armed with rites of secretive blood magic and a willingness to sacrifice their own vitality and humanity for their cause, they protect the realms from the shadows — even as they remain ever vigilant against being drawn to the ...Background: Earthspur Miner. You are a down-on-your-luck miner from the Earthspur Mountains who is no stranger to hardship. You have spent a great deal of time living among the dwarves, goliaths, and denizens of the Underdark who also work mines in the area. At this point, you're just as comfortable working underground as above.Background: Sailor - DND 5th Edition. Table of Contents. Variants. Pirate. Features. Ship's Passage. Alternative: Bad Reputation. Suggested Characteristics. Personality Traits. …Overview. In gladiator background 5e you’ve gained some fame (or the infamy) by participating in the sport of the armed combat and it is being pitted in the …Backgrounds, Featured and Quality. These backgrounds have been vetted through the Featured Articles or Quality Articles process and are suitable for any normal campaign. Adventurer. Archivist. Chronicler. Cook. Courtesan. Diplomat. Doctor.Hadozee - DND 5th Edition. Hadozee. Source: Spelljammer: Adventures in Space - Astral Adventurer's Guide. Hadozees’ progenitors were mammals no bigger than housecats. Hunted by larger natural predators, they took to the trees and evolved wing-like flaps that enabled them to glide from branch to branch. Today, hadozees are sapient, bipedal ...Blood Hunter. Blood hunters are clever warriors driven by an unending determination to destroy evils old and new. Armed with rites of secretive blood magic and a willingness to sacrifice their own vitality and humanity for their cause, they protect the realms from the shadows — even as they remain ever vigilant against being drawn to the ...Background: Waterdhavian Noble. You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a reputation across Faerûn for being eccentric, spoiled, venal, and, above all else, rich. Whether you are a shining example of the ... Kender Aptitude. Thanks to the mystical origin of your people, you gain proficiency with one of the following skills of your choice: Insight, Investigation, Sleight of Hand, Stealth, or Survival. Taunt. You have an extraordinary ability to fluster creatures. As a bonus action, you can unleash a string of provoking words at a creature within 60 ...

d6 Ideal; 1: Honesty. The smallest deception paves the way to grievous sin. (Lawful) 2: Piety. Devotion to the angels and the rites of the church is all that keeps the world from destruction.Origin. 1. You were found as a baby by a family of nomadic giants who raised you as one of their own. 2. A family of stone giants rescued you when you fell into a mountain crag, and you have lived with them underground ever since. 3. You were lost or abandoned as a child in a jungle that teemed with ravenous dinosaurs.d6 Ideal; 1: Honesty. The smallest deception paves the way to grievous sin. (Lawful) 2: Piety. Devotion to the angels and the rites of the church is all that keeps the world from destruction.The Frost Hills, a small southern spike of the Spine of the World Mountains just north of the Evermoors, is the site of Great Worm Cavern, the ancestral mound of the Great Worm tribe. These Uthgardt are notoriously reclusive; it has been twenty years since the tribe has sent raiding parties out anywhere but against the ores of the Spine Mountains.Instagram:https://instagram. mcts estimated timedaytona beach 10 day weather reportmartha stewart polywoodffxiv amra Origin. 1. You were found as a baby by a family of nomadic giants who raised you as one of their own. 2. A family of stone giants rescued you when you fell into a mountain crag, and you have lived with them underground ever since. 3. You were lost or abandoned as a child in a jungle that teemed with ravenous dinosaurs. endoscopic carpal tunnel release cptjesus calling february 24 Background: Fisher. You have spent your life aboard fishing vessels or combing the shallows for the bounty of the ocean. Perhaps you were born into a family of fisher folk, working with your kin to feed your village. Maybe the job was a means to an end - a way out of an undesirable circumstance that forced you to take up life aboard a ship.Meet PhotoRoom, a French startup that has been working on a utility photography mobile app. The concept is extremely simple, which is probably the reason why it has attracted a ton of downloads over the past few months. After selecting a ph... oreillys long beach Bond. 1. They say the Shade broke the bonds of mortality; I want to find out how. 2. The whispers in my head remind me that there is power to be found in the shadows. 3. For the glory of Netheril, I will grow in power. 4. I once lived in Hillsfar; I was chased out before I was able to say farewell.1. I revel in mayhem, the more destructive the better. 2. When violence breaks out, I lose myself in rage, and it's sometimes hard to stop. 3. Everything is funny to me, and the most hilarious and bloodiest things leave me cackling with sadistic glee. 4. I derive genuine pleasure from the pain of others. 5.Background: Smuggler. On a rickety barge, you carried a hundred longswords in fish barrels right past the dock master's oblivious lackeys. You have paddled a riverboat filled with stolen elven wine under the gaze of the moon and sold it for twice its value in the morning. In your more charitable times, you have transported innocents out of war ...