Rules

Demo rules

  • You must be from either Estonia, Latvia or Lithuania to submit demos. If you're temporarily based in another country but you're able to prove that you're from one of the listed countries, your demos may be accepted.

  • All demos must be recorded in new game, your own LAN server. Demos recorded on dedicated servers or hltv will not be accepted.

  • Your demo has to be complete. This means that the demo has to be started before pressing the start button and ended after having pressed the stop button. Non steam users also have to kill themselves before ending the demo.

  • Using any plugins to gain advantage is not allowed (checkpoints, hook). These include plugins that give you information during the run that can be used as an advantage (timer, /speed, /showpre) and plugins that modify the original gameplay (mpbhops, /invis).

  • Knife and USP are the only weapons allowed to use during the run.

  • Usings scripts that give you unfair advantages are also forbidden. These incldue bhop and jump-wait-jump scripts.

  • It's strictly forbidden to use any programs that give you an ability to cheat. These include slowmotion and bhop hacks.

  • You are not allowed to change your binds/aliases during the run. Everything must be set before pressing the start button!

  • You must not destroy any breakable objects (bridges, windows) or push any buttons before pressing the start button. There are a few exceptions though for maps that require something to be destroyed or pressed for reaching the start button.

  • All demos that require custom files will be rejected. To avoid this, don't use any custom player and weapon models or plugins that include random files.

  • It's allowed to have spectators on your LAN server as far as they don't give you any advantage by destroying objects or pushing buttons. A player that stands beneath you and makes highjumps easier is also counted as an advantage.

  • Fake demos are strictly forbidden and will result in a ban of every player involved. All demos using your name must be recorded by yourself and not by anybody else.

  • You are not allowed to use hook or teleport to reach an unreachable spot before starting the timer. Using this advantage is only allowed if the place you are standing at before starting the timer can be reached without using any plugins or scripts.

  • Since the in-game Kreedz timer is not accurate, real time has to be calculated for each demo. You can use Demochecker for that.

  • All demos must be named in this format: mapname_playername_time.dem (for map demos) or block_type_playername.dem (for longjump demos).
    For example: kz_climbersxp_b03[easy]_eThZ`_1229.77.dem (eThZ` finished kz_climbersxp_b03[easy] in 12:29.77) or 255_lj_N1K1t1Ch^.dem (N1K1t1Ch^ jumped 255 block using the longjump techique).

  • Demos that are being submitted must be compressed using WinRAR and have the same name as the demo inside of it.
    For example: kz_climbersxp_b03[easy]_eThZ`_1229.77.rar or 255_lj_N1K1t1Ch^.rar

  • The average fps must be at least 85.0. Demos with major fps drops but average above 85.0 may be denied though.

  • All longjump records must be done on the official longjumps map, kz_longjumps2, using the appropriate block types. Doing bhop longjumps on longjump/highjump blocks is not allowed.

  • Your demo has to be recorded with following settings:
    Server:
    edgefriction "2"
    mp_footsteps "1"
    sv_cheats "0"
    sv_gravity "800"
    sv_airaccelerate "10"
    sv_maxspeed "320"
    sv_stepsize "18"
    sv_maxvelocity "2000"

    Player:
    developer "0"
    fps_max "101"
    cl_sidespeed "400"

  • Minimum blocks for different longjump types:
    245 for longjumps (lj)
    230 for highjumps (hj)
    235 for bunnyhop longjumps (bhop)
    250 for countjumps (cj)
    260 for multi countjumps (dcj)