Recently I found jb0luck.txt file on my old hard drive that I wrote between 2009 and 2011. Basically it is a deep dive into jumpbug technique and every detail that affects it. Most of existing information on this topic is incorrect, lacking, segmented, impractical or just very puzzling. Purpose of this article is to demystify it, organize all available and missing information in understandable practical way.
I don't know why I never released it publically before, but I admit I was slightly demotivated to speak about it openly due to overwhelming ignorant attitude of some individuals in the past. Instead I mostly shared all my knowledge in private with many people who bothered to ask and have a conversation directly, never intended to keep it a secret.
I don't have any expectations, simply sharing piece of my history. I'm aware that this is probably a lot less relevant nowadays, but a few people whom I shared it with recently - found it to be an interesting read, so I hope some of you may enjoy it too.
Press "read more" to expand. XJ and Pastebin links.
17 new records8
Good evening fellow Kreedz players! Here we are with another release. Did not even take as long as the previous one to be seen by the public, heh? Jokes aside, me and probably everyone else as well are glad to see that there are still people who enjoy breaking records and having fun at the game. Hopefully we will see more players in the future to keep the competition going and perhaps old players coming back? Either way, thank you for still recording and best of luck with making into the next release! Please enjoy the demos below and have a great rest of the day!
bkm_tbt_LondonStation[full] done in 04:15.67 (xx:xx.xx by n/a)
bkz_abstract done in 02:30.70 (xx:xx.xx by n/a)
bkz_wallblock[-md] done in 02:56.24 (02:57.42 by c0c0n) - BALTIC RECORD
cah_lost done in 03:59.03 (xx:xx.xx by n/a)
cg_industry[full] done in 06:26.11 (xx:xx.xx by n/a) - BALTIC RECORD
cg_islands[full] done in 02:50.09 (xx:xx.xx by n/a)
clintmo_pentablock[-barrels] done in 16:40.74 (xx:xx.xx by n/a)
cnd_obscure done in 05:48.60 (xx:xx.xx by n/a) - BALTIC RECORD
cnd_overblock done in 05:54.35 (xx:xx.xx by n/a) - BALTIC RECORD
cobkz_toonworld done in 03:59.16 (xx:xx.xx by n/a)
cosy_canyonblock done in 18:03.93 (xx:xx.xx by n/a)
cosy_dusttown done in 14:38.70 (xx:xx.xx by n/a)
cosy_egyptian done in 03:03.26 (xx:xx.xx by n/a)
kzpl_christmasmission[-md] done in 02:10.17 (02:16.85 by c0c0n) - BALTIC RECORD
kz_ezalpin done in 02:59.97 (04:14.00 by spr1n) - BALTIC RECORD
kz_deathvalley[full] done in 02:32.63 (xx:xx.xx by n/a) - BALTIC RECORD
See the extended newspost for demos that were rejected
23 new records7
Hello dear community! You might ask - is this Christmas? Is this my birthday? Funny enough, I know that releases in KZ-Baltic became more of a meme than a reality and what really is the point of submitting demos if they never see the light. It took a long time, but we want to change that and see if there are still some active players among you good people. Maybe seeing that there are actually releases happening, it might bring someone back to recording. To do this, it requires a new, easier, less time consuming way of checking what you have recorded. So the new way of releasing your records will be basically a trust factor based check with post release investigation if there are suspicious demos. Sort to say, the community will be our first blowing whistle. If you notice that the new record might not be legal, perhaps forced by your curiosity you checked the demo and confirmed it's illegal, you private message someone from the administration or comment it somewhere so it gets checked further and we can act upon it accordingly. Almost always records are not cheated so we do not want them to get held back just because there might be a chance of a cheated one. Rules however stay the same, we notice someone has cheated on purpose - it results with a ban.
We really hope that you will approve this method and if needed, contribute to the community with your eagle eye. That's all for now, please enjoy the new demos below and have a great day!
bkz_dqvolski_most done in 02:18.67 (xx:xx.xx by n/a)
bkz_wallblock[-md] done in 02:57.42 (03:04.00 by dr0n)
kzpl_christmasmission[-md] done in 02:16.85 (xx:xx.xx by n/a) - BALTIC RECORD
kz_built done in 05:31.51 (xx:xx.xx by n/a)
bkz_dqvolski_most done in 02:00.09 (xx:xx.xx by n/a) - BALTIC RECORD
cg_cbblebhop done in 01:17.26 (03:39.00 by m0tor) - BALTIC RECORD
clintmo_bhoptoon done in 00:37.42 (00:42.00 by n1) - BALTIC RECORD
clintmo_bhopwarehouse done in 00:22.07 (00:23.00 by kSiunkaS) - BALTIC RECORD
cobkz_fabric done in 00:45.97 (00:57.42 by zmlandas) - BALTIC RECORD
fof_dale done in 00:35.27 (01:06.72 by Kiskis) - BALTIC RECORD
kt_aztecclimb done in 01:12.26 (01:56.00 by sTrafe) - BALTIC RECORD
kzra_swords done in 01:11.52 (01:24.41 by Kiskis) - BALTIC RECORD
kz_cfl_mountainchurch done in 00:45.71 (01:01.00 by n1) - BALTIC RECORD
kz_kzfr_notredame[+catacombs] done in 04:19.84 (05:06.64 by MEEL) - BALTIC RECORD
kz_shrubhop_ez done in 01:11.98 (01:13.18 by kSiunkaS) - BALTIC RECORD
risk_compound[full] done in 01:44.42 (03:42.49 by Kiskis)
rnr_speedcrag done in 00:43.19 (00:48.66 by Kiskis) - BALTIC RECORD
cg_d2block_h done in 13:55.54 (xx:xx.xx by n/a) - BALTIC RECORD
kz-endo_carrington done in 02:41.62 (xx:xx.xx by n/a) - BALTIC RECORD
kzru_pharaonrun done in 01:52.14 (03:46.00 by uffo) - BALTIC RECORD
kz_hypercube done in 13:15.79 (xx:xx.xx by n/a) - BALTIC RECORD
kz_kzlt_dementia[-tranquillity] done in 02:35.36 (03:20.00 by Fact or Fiction) - BALTIC RECORD
kz_ins_industryrun done in 03:06.97 (05:07.64 by Kiskis) - BALTIC RECORD
See the extended newspost for demos that were rejected
Conversation about OUR future8
Hello and happy holidays everybody!
I hope you are having good time and will have a wonderful holiday week around the corner!
On a serious note I would like to talk to you about our future, we need to discuss what our community wants and how we can get there. Please notify your fellow gamers about this news, its important! Feel free to come back if you are not able to go through the walls of text in one sitting. Despite declining activity there are still people who enjoy this beautiful game and it would be a pity to let it die out with no effort to prevent that. All you have to say matters, it is YOUR community!
From here on I will try to be open about our situation here and all of our issues:
1. Management. There were no active admins for a long time, obviously. I myself do not have plans to be involved much unfortunately, I can help here and there a bit, give advice etc, but thats it. So we need new management solutions, possibly even transferring community into more capable hands.
That implies new head admin, or several admins that are able to manage priority list and take on different tasks during someones absence, solve problems etc. Keep in mind management is usually more time consuming than segmented work like demochecking. How would you like to see it function?
2. Demo checking. On a positive side we have possible 1-2 helping hands with limited personal time, just enough to start the new year with map and lj release right away. That doesn't mean it is a sustainable model and long lasting solution, when people go inactive. Do we need more democheckers? Training and gaining experience are also time consuming tasks in different ways and become problematic if we have constant rotation of man power, people coming and going all the time. Is there a better solution?
Can we go full transparent? That means making all our demochecking tools and guides public, releasing demos "as-is" without in depth check almost instantly. That would become responsibility of community to check suspicious records and report them, making massive relief of time consuming demo admin man power. On the other hand cheaters would get short spotlight or even can evaluate their efficiency beforehand, to avoid detection according to published demochecking procedures. However our demochecking methods never been as extensive as on XJ, so this threat always existed to some extent, also there are always some people who tell us about new ways to detect cheaters that don't have to be public... Is this something acceptable for our community? Would instant releases be a better trade off for "slightly" increased cheating threats?
3. Website. Our website is not in a bad shape, but barely functioning to be honest, its still old garbage e107 engine. There are some severe bugs, mainly related to records section, sms donation script and auto updating XJ new maps. It will not fall apart without big changes, but neither me nor RemaKe have time to dive into that unfortunately. There is nothing to add here, if anyone experienced is willing to fix and develop the website - that is more than welcome.
We don't have ssh certs, so be careful when using public internet. Don't use the same password on the other sites. I advise you to use password manager and VPN, especially on public wifi etc.
Another aspect is cost. Even though its not much - I've always paid the most for it, and we haven't had nearly enough donations for the past years. Its a subpar hosting that is around 80 EUR/year including domain, due in march and to be honest I'm not very motivated to pay for it further considering current inactivity... if this is unproductive discussion and we can't come up with solutions for the main things - march of 2018 is when it comes to an end.
4. HLDS - public server. We don't have one, but we have all means to run it.
We have old database with old top15 entries and everything including website integration.
We have plugins to provide main kz functions. We also have [routes] on maps that support it.
We can run autocups (and can integrate its status to the website), works on every map, but can improve with admin created waypoints (~1/4 maps supported)
We have private anticheat that is still superior than anything I've ever seen at least few years ago (but could use some tweaking).
Downside is main kz plugin has a lot of old amxx functions from 2006 and can crash server once out of 100-500 maps or so. I have new stable kz plugin by xPaw that was used on XJ too, but less functions and could use some improvements.
If we could get hands on a server it can be set up with existing infrastructure or somebody could take on its development process even further.
5. ROTM, video production. We don't have any movie makers. Do we need any? Could moviemakers just submit their movies to the front page (with a quick review process of course)? How do we encourage people to make movies? Thoughts?
6. Events, interviews, articles, game related news. That's another aspect that requires initiative and probably resources. The only way I see its happening is when individuals take initiative themselves, everyone just needs to encourage it. Writers and event planners need to speak up and you will be green lit, but without anyone stepping up its not happening.
One of the new admins will be adding a few unofficial maps every week/month, which I think is a good idea. That may not be enough to change anything drastically, but its a good start, don't you think? Do you think we should do something instead? Do you think we should do something more and how do we achieve that?
7. Alternative development. Ambitious initiative would be to expand to every country and take over (or via cooperation) national communities. Of course that would require a lot of resources to change the website (coding) and pay for a better hosting, but return would be great too with a lot more activity and with the right management even surpassing XJ.
KZ-Baltic maybe small dying community, but the fact is our infrastructure is far superior than anything XJ or other communities ever had (I've been admin on XJ for a long time so I know what I'm talking about). Even cooperation and possible merges can produce fruitful results in this context. Unfortunately neither me nor other admins were never fully active, never had considerable spare resources to have such ambition, even though it is doable. We really need to take a look at other big gaming community models to understand how to make it big, its not hard really given even minimal resources... That is just idealistic perspective on where and how far it could go.
PS. KZ-Baltic would benefit from any kind of help, so don't hesitate to speak up and step up. It is YOUR community and everyone of you can influence its future shape. Its a conversation what is best for us and how do we get there. Do you know someone or are are you yourself ambitious enough to take on some of the above mentioned tasks? Either that or something small - tell us! Use application form or comments down below to let us know how you would be able to help out. Questions are welcome and I can elaborate if anything was unclear.
tl:dr we need your opinions, voice it! we want the best for our community and willing to make changes.
35 new records7
ksz_fastmountain2 done in 02:07.95 (02:10.13 by AvasT) - BALTIC RECORD
xpaw_bhop_b1 done in 00:25.22 (00:25.52 by kristofuz)
cosy_canyonblock done in 10:08.85 (10:51.41 by Kiskis) - BALTIC RECORD
fof_utopia done in 01:53.76 (02:00.31 by Balcer)
fof_xmas2008 done in 00:31.18 (00:40.49 by kSiunkaS) - BALTIC RECORD
fof_xmas2009 done in 00:55.73 (00:56.59 by kSiunkaS)
j2s_peakez done in 02:52.73 (03:00.23 by Ripe) - BALTIC RECORD
kg_sneakster done in 01:33.10 (01:49.39 by kSiunkaS)
klz_sherbrooke done in 03:30.03 (xx:xx.xx by n/a) - BALTIC RECORD
kzarg_bhopcircuit done in 00:59.78 (01:00.05 by kSiunkaS)
kzee_firstblock done in 01:39.65 (02:45.78 by eMurkt) - BALTIC RECORD
kzlv_heroxblock done in 01:46.70 (02:06.14 by kSiunkaS) - BALTIC RECORD
kz_cg_venice done in 01:27.73 (01:28.62 by Balcer) - BALTIC RECORD
kz_kzfr_statueofliberty done in 05:50.78 (05:52.14 by Kiskis) - BALTIC RECORD
kz_kzfr_vache_and_cow done in 05:02.19 (08:26.89 by sTrafe) - BALTIC RECORD
kz_real_adventure_b01 done in 10:58.80 (11:51.59 by MEEL) - BALTIC RECORD
prochallenge2_speed done in 02:35.91 (xx:xx.xx by n/a) - BALTIC RECORD
radon_forgotten2 done in 07:39.92 (07:58.78 by Kiskis) - BALTIC RECORD
risk_simpsons done in 03:25.37 (03:34.20 by kSiunkaS)
rpz_downfall[boxes_full] done in 00:28.68 (00:29.17 by kSiunkaS) - BALTIC RECORD
rpz_downfall[race] done in 00:44.47 (00:44.60 by kSiunkaS) - BALTIC RECORD
sn_beachcliff done in 05:24.34 (05:59.05 by Kiskis) - BALTIC RECORD
sn_mountsnow done in 05:04.70 (05:15.09 by Kiskis)
sn_noobbean done in 02:23.93 (02:32.04 by Kiskis) - BALTIC RECORD
speed_ytt_castle done in 01:40.67 (xx:xx.xx by n/a) - BALTIC RECORD
vee_mojave done in 02:27.11 (02:36.28 by Kiskis) - BALTIC RECORD
vee_nintendo done in 04:06.75 (04:25.83 by kSiunkaS) - BALTIC RECORD
vee_phgi_headquarters done in 02:56.71 (03:17.75 by Kiskis) - BALTIC RECORD
viz_ferreira done in 01:56.71 (xx:xx.xx by n/a) - BALTIC RECORD
xpaw_bhop_b1 done in 00:23.70 (00:25.63 by kSiunkaS) - BALTIC RECORD
ytt_wow_mix done in 04:10.37 (04:16.92 by Kiskis) - BALTIC RECORD
zr_hetablock[hard] done in 01:30.23 (01:34.38 by MEEL) - BALTIC RECORD
prochallenge2_bhop_hard done in 27:08.90 (xx:xx.xx by n/a) - BALTIC RECORD
kz_ins_trainrun done in 02:50.97 (03:18.31 by zmlandas)
cobkz_fabric done in 00:48.75 (00:49.82 by eMurkt)
Vote for KZMod on Steam greenlight!4
Hello my friends!
Today I would like ask you for a little bit of your time and point your attention towards KZMod.
Some of you very well may be familiar with this already, but read through if you haven't voted yet.
Its was a long road of its development and finally it is submitted to official Steam store via Greenlight. KZMod will remain 100% free of course. If you like this game, or just appreciate the work developers and our fellow KZ enthusiast has done - please vote for KZMod on the Greenlight Steam page. Even if you don't play KZMod yourself - your vote will matter and will get the game its place on Steam permanently.
UPDATE: (16 March 2017) KZMod (Kreedz Climbing) got greenlit and will be available on Steam soon. Thank you everyone who voted and supports this project!
Click on the banner and press "Yes" on the next page.
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