Conversation about OUR future5
Hello and happy holidays everybody!
I hope you are having good time and will have a wonderful holiday week around the corner!
On a serious note I would like to talk to you about our future, we need to discuss what our community wants and how we can get there. Please notify your fellow gamers about this news, its important! Feel free to come back if you are not able to go through the walls of text in one sitting. Despite declining activity there are still people who enjoy this beautiful game and it would be a pity to let it die out with no effort to prevent that. All you have to say matters, it is YOUR community!
From here on I will try to be open about our situation here and all of our issues:
1. Management. There were no active admins for a long time, obviously. I myself do not have plans to be involved much unfortunately, I can help here and there a bit, give advice etc, but thats it. So we need new management solutions, possibly even transferring community into more capable hands.
That implies new head admin, or several admins that are able to manage priority list and take on different tasks during someones absence, solve problems etc. Keep in mind management is usually more time consuming than segmented work like demochecking. How would you like to see it function?
2. Demo checking. On a positive side we have possible 1-2 helping hands with limited personal time, just enough to start the new year with map and lj release right away. That doesn't mean it is a sustainable model and long lasting solution, when people go inactive. Do we need more democheckers? Training and gaining experience are also time consuming tasks in different ways and become problematic if we have constant rotation of man power, people coming and going all the time. Is there a better solution?
Can we go full transparent? That means making all our demochecking tools and guides public, releasing demos "as-is" without in depth check almost instantly. That would become responsibility of community to check suspicious records and report them, making massive relief of time consuming demo admin man power. On the other hand cheaters would get short spotlight or even can evaluate their efficiency beforehand, to avoid detection according to published demochecking procedures. However our demochecking methods never been as extensive as on XJ, so this threat always existed to some extent, also there are always some people who tell us about new ways to detect cheaters that don't have to be public... Is this something acceptable for our community? Would instant releases be a better trade off for "slightly" increased cheating threats?
3. Website. Our website is not in a bad shape, but barely functioning to be honest, its still old garbage e107 engine. There are some severe bugs, mainly related to records section, sms donation script and auto updating XJ new maps. It will not fall apart without big changes, but neither me nor RemaKe have time to dive into that unfortunately. There is nothing to add here, if anyone experienced is willing to fix and develop the website - that is more than welcome.
We don't have ssh certs, so be careful when using public internet. Don't use the same password on the other sites. I advise you to use password manager and VPN, especially on public wifi etc.
Another aspect is cost. Even though its not much - I've always paid the most for it, and we haven't had nearly enough donations for the past years. Its a subpar hosting that is around 80 EUR/year including domain, due in march and to be honest I'm not very motivated to pay for it further considering current inactivity... if this is unproductive discussion and we can't come up with solutions for the main things - march of 2018 is when it comes to an end.
4. HLDS - public server. We don't have one, but we have all means to run it.
We have old database with old top15 entries and everything including website integration.
We have plugins to provide main kz functions. We also have [routes] on maps that support it.
We can run autocups (and can integrate its status to the website), works on every map, but can improve with admin created waypoints (~1/4 maps supported)
We have private anticheat that is still superior than anything I've ever seen at least few years ago (but could use some tweaking).
Downside is main kz plugin has a lot of old amxx functions from 2006 and can crash server once out of 100-500 maps or so. I have new stable kz plugin by xPaw that was used on XJ too, but less functions and could use some improvements.
If we could get hands on a server it can be set up with existing infrastructure or somebody could take on its development process even further.
5. ROTM, video production. We don't have any movie makers. Do we need any? Could moviemakers just submit their movies to the front page (with a quick review process of course)? How do we encourage people to make movies? Thoughts?
6. Events, interviews, articles, game related news. That's another aspect that requires initiative and probably resources. The only way I see its happening is when individuals take initiative themselves, everyone just needs to encourage it. Writers and event planners need to speak up and you will be green lit, but without anyone stepping up its not happening.
One of the new admins will be adding a few unofficial maps every week/month, which I think is a good idea. That may not be enough to change anything drastically, but its a good start, don't you think? Do you think we should do something instead? Do you think we should do something more and how do we achieve that?
7. Alternative development. Ambitious initiative would be to expand to every country and take over (or via cooperation) national communities. Of course that would require a lot of resources to change the website (coding) and pay for a better hosting, but return would be great too with a lot more activity and with the right management even surpassing XJ.
KZ-Baltic maybe small dying community, but the fact is our infrastructure is far superior than anything XJ or other communities ever had (I've been admin on XJ for a long time so I know what I'm talking about). Even cooperation and possible merges can produce fruitful results in this context. Unfortunately neither me nor other admins were never fully active, never had considerable spare resources to have such ambition, even though it is doable. We really need to take a look at other big gaming community models to understand how to make it big, its not hard really given even minimal resources... That is just idealistic perspective on where and how far it could go.
PS. KZ-Baltic would benefit from any kind of help, so don't hesitate to speak up and step up. It is YOUR community and everyone of you can influence its future shape. Its a conversation what is best for us and how do we get there. Do you know someone or are are you yourself ambitious enough to take on some of the above mentioned tasks? Either that or something small - tell us! Use application form or comments down below to let us know how you would be able to help out. Questions are welcome and I can elaborate if anything was unclear.
tl:dr we need your opinions, voice it! we want the best for our community and willing to make changes.
35 new records7
ksz_fastmountain2 done in 02:07.95 (02:10.13 by AvasT) - BALTIC RECORD
xpaw_bhop_b1 done in 00:25.22 (00:25.52 by kristofuz)
cosy_canyonblock done in 10:08.85 (10:51.41 by Kiskis) - BALTIC RECORD
fof_utopia done in 01:53.76 (02:00.31 by Balcer)
fof_xmas2008 done in 00:31.18 (00:40.49 by kSiunkaS) - BALTIC RECORD
fof_xmas2009 done in 00:55.73 (00:56.59 by kSiunkaS)
j2s_peakez done in 02:52.73 (03:00.23 by Ripe) - BALTIC RECORD
kg_sneakster done in 01:33.10 (01:49.39 by kSiunkaS)
klz_sherbrooke done in 03:30.03 (xx:xx.xx by n/a) - BALTIC RECORD
kzarg_bhopcircuit done in 00:59.78 (01:00.05 by kSiunkaS)
kzee_firstblock done in 01:39.65 (02:45.78 by eMurkt) - BALTIC RECORD
kzlv_heroxblock done in 01:46.70 (02:06.14 by kSiunkaS) - BALTIC RECORD
kz_cg_venice done in 01:27.73 (01:28.62 by Balcer) - BALTIC RECORD
kz_kzfr_statueofliberty done in 05:50.78 (05:52.14 by Kiskis) - BALTIC RECORD
kz_kzfr_vache_and_cow done in 05:02.19 (08:26.89 by sTrafe) - BALTIC RECORD
kz_real_adventure_b01 done in 10:58.80 (11:51.59 by MEEL) - BALTIC RECORD
prochallenge2_speed done in 02:35.91 (xx:xx.xx by n/a) - BALTIC RECORD
radon_forgotten2 done in 07:39.92 (07:58.78 by Kiskis) - BALTIC RECORD
risk_simpsons done in 03:25.37 (03:34.20 by kSiunkaS)
rpz_downfall[boxes_full] done in 00:28.68 (00:29.17 by kSiunkaS) - BALTIC RECORD
rpz_downfall[race] done in 00:44.47 (00:44.60 by kSiunkaS) - BALTIC RECORD
sn_beachcliff done in 05:24.34 (05:59.05 by Kiskis) - BALTIC RECORD
sn_mountsnow done in 05:04.70 (05:15.09 by Kiskis)
sn_noobbean done in 02:23.93 (02:32.04 by Kiskis) - BALTIC RECORD
speed_ytt_castle done in 01:40.67 (xx:xx.xx by n/a) - BALTIC RECORD
vee_mojave done in 02:27.11 (02:36.28 by Kiskis) - BALTIC RECORD
vee_nintendo done in 04:06.75 (04:25.83 by kSiunkaS) - BALTIC RECORD
vee_phgi_headquarters done in 02:56.71 (03:17.75 by Kiskis) - BALTIC RECORD
viz_ferreira done in 01:56.71 (xx:xx.xx by n/a) - BALTIC RECORD
xpaw_bhop_b1 done in 00:23.70 (00:25.63 by kSiunkaS) - BALTIC RECORD
ytt_wow_mix done in 04:10.37 (04:16.92 by Kiskis) - BALTIC RECORD
zr_hetablock[hard] done in 01:30.23 (01:34.38 by MEEL) - BALTIC RECORD
prochallenge2_bhop_hard done in 27:08.90 (xx:xx.xx by n/a) - BALTIC RECORD
kz_ins_trainrun done in 02:50.97 (03:18.31 by zmlandas)
cobkz_fabric done in 00:48.75 (00:49.82 by eMurkt)
Vote for KZMod on Steam greenlight!4
Hello my friends!
Today I would like ask you for a little bit of your time and point your attention towards KZMod.
Some of you very well may be familiar with this already, but read through if you haven't voted yet.
Its was a long road of its development and finally it is submitted to official Steam store via Greenlight. KZMod will remain 100% free of course. If you like this game, or just appreciate the work developers and our fellow KZ enthusiast has done - please vote for KZMod on the Greenlight Steam page. Even if you don't play KZMod yourself - your vote will matter and will get the game its place on Steam permanently.
UPDATE: (16 March 2017) KZMod (Kreedz Climbing) got greenlit and will be available on Steam soon. Thank you everyone who voted and supports this project!
Click on the banner and press "Yes" on the next page.
54 new records11
bkm_tbt_LondonStation done in 00:19.03 (00:19.07 by kristofuz)
cg_damaged_city done in 05:11.61 (05:58.75 by spr1n) - BALTIC RECORD
clintmo_pentablock done in 04:25.89 (04:51.97 by spr1n) - BALTIC RECORD
dg_insane done in 08:26.59 (10:28.50 by spr1n)
kz_ins_industryrun done in 03:06.96 (03:34.21 by c0c0n)
kz_junglezone done in 04:27.67 (04:52.05 by spr1n) - BALTIC RECORD
kz_real_adventure_b01 done in 11:22.14 (12:19.01 by spr1n) - BALTIC RECORD
risk_lego_firehouse done in 02:00.53 (02:20.36 by Spice)
sld_bside_nightblock done in 02:02.09 (02:14.25 by Avenger)
zr_hetablock[hard] done in 01:32.28 (01:45.15 by spr1n) - BALTIC RECORD
8b1_brickngrass done in 04:12.55 (04:23.42 by chela) - BALTIC RECORD
azl_lcyo done in 00:29.95 (00:30.79 by kSiunkaS)
bhop_dustzone done in 03:59.15 (04:13.28 by kSiunkaS) - BALTIC RECORD
bkm_tbt_LondonStation done in 00:18.47 (00:18.63 by Kiskis)
bkm_tbt_LondonStation[full] done in 02:33.86 (03:08.88 by Kiskis)
bkz_forestrace done in 02:27.66 (02:32.00 by kSiunkaS) - BALTIC RECORD
ccn_scourge done in 04:18.30 (06:42.56 by etern1ty) - BALTIC RECORD
cg_industry[full] done in 05:56.95 (08:49.57 by Kiskis) - BALTIC RECORD
cosy_egyptian done in 02:01.42 (02:04.20 by kSiunkaS) - BALTIC RECORD
deathrun_roadoffear_rc done in 01:10.08 (01:28.56 by Kiskis)
deathrun_unreal_tuscan done in 02:04.75 (02:27.86 by Kiskis)
fof_dale done in 00:36.87 (00:37.44 by kSiunkaS) - BALTIC RECORD
hnslt_cliffmania done in 02:19.58 (02:29.12 by kSiunkaS) - BALTIC RECORD
hnslt_rockmania done in 02:41.15 (02:57.62 by kSiunkaS) - BALTIC RECORD
kz-endo_bikinihop done in 03:23.35 (03:26.08 by Kiskis)
kzlt_blockmania done in 02:29.48 (02:33.30 by kSiunkaS) - BALTIC RECORD
kzlt_blockmania2 done in 02:17.39 (02:23.69 by kSiunkaS) - BALTIC RECORD
kzlt_easter done in 02:21.68 (02:22.19 by Kiskis)
kzlt_imhotepia done in 04:34.97 (xx:xx.xx by n/a) - BALTIC RECORD
kzlt_volcanoclimb done in 02:06.65 (xx:xx.xx by n/a) - BALTIC RECORD
kzlv_doku done in 01:37.54 (01:57.32 by Kiskis) - BALTIC RECORD
kznl_delta done in 05:43.96 (xx:xx.xx by n/a) - BALTIC RECORD
ph_tuscanhop done in 00:47.42 (00:49.20 by kSiunkaS)
tx_majestic done in 01:26.49 (01:59.77 by Kiskis) - BALTIC RECORD
tx_twiscape done in 01:10.60 (01:26.99 by Kiskis)
cg_coldbhop done in 00:26.83 (00:27.24 by Balcer) - BALTIC RECORD
cg_d2block_ez[full] done in 07:07.19 (07:38.06 by PuKiS) - BALTIC RECORD
clintmo_longjumper[+256] done in 00:08.26 (00:09.48 by eMurkt) - BALTIC RECORD
clintmo_longjumper[h] done in 00:31.03 (00:31.16 by Balcer) - BALTIC RECORD
dyd_axn_plant done in 01:37.44 (xx:xx.xx by n/a) - BALTIC RECORD
fu_replayhop done in 07:12.32 (10:56.07 by PuKiS) - BALTIC RECORD
hnslt_ice_block done in 03:50.53 (04:53.11 by eMurkt) - BALTIC RECORD
kzlv_axn_wood done in 00:44.23 (xx:xx.xx by n/a) - BALTIC RECORD
kzlv_vaz_ujo_remake done in 02:49.93 (03:48.61 by eMurkt) - BALTIC RECORD
kzro_mountainsein done in 08:33.09 (xx:xx.xx by n/a) - BALTIC RECORD
kz_ins_bhoptown done in 03:26.07 (03:46.02 by zmlandas) - BALTIC RECORD
kz_kzfr_bhopspace[-boost] done in 00:28.80 (00:29.65 by Kiskis) - BALTIC RECORD
kz_kzlt_dementia[-tranquillity] done in 03:13.02 (03:13.24 by Fact or Fiction) - BALTIC RECORD
kz_kzsca_desertedlab done in 09:45.82 (11:31.46 by Kiskis) - BALTIC RECORD
kz_stb_mystic done in 05:53.78 (xx:xx.xx by n/a) - BALTIC RECORD
lkks_4rooms done in 05:50.53 (xx:xx.xx by n/a) - BALTIC RECORD
p3_speed done in 03:38.48 (03:43.29 by eMurkt) - BALTIC RECORD
prochallenge2_longjump done in 02:49.96 (xx:xx.xx by n/a) - BALTIC RECORD
tx_catacombs done in 11:00.29 (xx:xx.xx by n/a) - BALTIC RECORD
See the extended newspost for demos that were rejected
7 new records6
cg_islands done in 01:04.85 (01:08.15 by eThZ)
clintmo_dday done in 02:37.09 (02:45.15 by AvasT) - BALTIC RECORD
kz_cg_coldblock done in 05:17.37 (05:50.17 by remake)
kz_man_alienbase done in 00:12.34 (00:12.62 by RAPZ) - BALTIC RECORD
stf_creepytemple done in 02:08.93 (02:11.69 by Spice)
kzlt_smalltemplehop done in 03:28.83 (05:30.80 by PuKiS) - BALTIC RECORD
kzlt_smalltemplehop_v2 done in 04:18.53 (09:47.24 by PuKiS) - BALTIC RECORD
21 new records9
tx_majestic done in 01:29.58 (xx:xx.xx by n/a)
tx_twiscape done in 01:09.13 (xx:xx.xx by n/a)
bkz_goldbhop done in 01:36.44 (01:38.26 by kristofuz)
bkz_volcanobhop done in 01:44.80 (01:45.52 by kristofuz)
cg_hitnrun done in 02:21.50 (02:22.94 by Kkassu ,)
clintmo_longjumper[x] done in 00:05.76 (00:05.81 by kristofuz) - BALTIC RECORD
prochallenge_longjump done in 01:49.42 (02:00.17 by kristofuz) - BALTIC RECORD
8b1_hellinashop done in 02:21.19 (02:34.75 by slay3r) - BALTIC RECORD
cg_brick done in 02:50.69 (02:58.50 by slay3r) - BALTIC RECORD
kzpl_desert_wellspring done in 01:39.13 (01:49.26 by zmokiE) - BALTIC RECORD
kzsca_brickvalley done in 02:11.45 (02:13.04 by slay3r) - BALTIC RECORD
kz_kzarg_catacombsbhop done in 02:47.19 (02:50.94 by slay3r) - BALTIC RECORD
kz_sola done in 01:27.81 (01:30.70 by slay3r) - BALTIC RECORD
kz_tomorrow done in 06:43.74 (07:42.65 by random) - BALTIC RECORD
j2s_4floors done in 02:17.82 (02:18.44 by LoGic)
kzru_sun5hine done in 01:32.18 (01:33.45 by LoGic)
hnslt_cliffmania done in 02:23.45 (02:43.41 by nucles) - BALTIC RECORD
tx_catacombs done in 11:48.73 (xx:xx.xx by n/a) - BALTIC RECORD
tx_majestic done in 01:27.07 (01:32.91 by random) - BALTIC RECORD
tx_twiscape done in 01:08.69 (01:10.02 by random) - BALTIC RECORD
clintmo_longjumper[+256] done in 00:09.48 (00:09.53 by Kiskis)
See the extended newspost for demos that were rejected
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